The world of Grave is filled with dangers and pitfalls at every turn.
The world of Grave is a surrealist dreamscape inspired by the work of Salvador Dali. The world features an expansive wasteland with pockets of strange regions, artifacts and misplaced objects.
The landscape is defined by a desert, but many types of locations can materialize within it as the game progresses and as the days pass. Oasis-like pockets contain pieces from distant lands; chunks of cities, forests or wild west towns. These locations are like ripples in time, defying logic and placement.
Even the atmosphere can change in these pockets. It might be sweltering heat in the surrounding landscape, with a heavy rain falling on a chunk of city in the distance. Each pocket obeys its own laws, and the become more insane as the game progresses.